
For All Your Beginner Needs
Full Campaign Leveling Guide
Images with legend & Playlist Link
By clicking these two buttons, you’ll find the images that contain the full Legend of Act 1-5 and Act 6-10, including quest rewards, bandits and Labyrinth Trials! It will open a new tab in Google Drive, where you can also download the images!
Act 1-5
Act 1
Written Guide

1) Follow the coast -> kill Hillock -> loot things -> enter town
Talk to Tarkleigh -> get gem (or if you do not have what you want there, check Nessa)
Buy gem links that you want (if available) on Tarkleigh

2) Proceed through The Coast -> follow along the water until you get to the waypoint -> choose where to go (OPTIONAL Tidal Island for flask & support gem reward or MANDATORY Mud Flats for main quest objective)

2a) OPTIONAL: Tidal island -> follow along the path (edge) to get to Hailrake. Kill him, loot Medicine Chest, then go back to town either via Portal Scroll or Logout and give it to Nessa. She will reward you with a Flask (life/mana/quicksilver) and a support gem. This will also unlock more gems from her as a vendor!


3) Go to Mud Flats -> In here, loot “Rhoa Nests” for quest items (marked in green), total 3 of them (They are “!” on the map!) -> Once you have all 3, follow the wall (usually northern side) until you find a “Strange Glyph Wall”. Click it and the next zone will open (Submerged Passage). Enter it and take the waypoint close by, then, portal to town to get your reward from Tarkleigh (Skill Gem and Movement Skill). Once you get the reward, portal back to Submerged Passage and then walk back to Mud Flats for an Optional Area.


3a) OPTIONAL: Walk along the wall in Mud Flats until you find an area called “Fetid Pool”. Inside of Fetid Pool, we have to clear/kill all enemies (including Kadavrus, unique enemy). Reward is 2 passive respec points once you go back to town to talk to Tarkleigh.

4) Portal back through Waypoint system to The Submerged Passage and explore the area until you find a bridge. If you have a portal scroll, place it here.
Continue along the bridge and explore the area until you get to the next region, called “The Ledge”. Enter it.

4a) Passive Point Reward: Either explore the area before the bridge until you find a new zone called “The Flooded Depths” or do step 5, then come back via portal through town (opened via portal scroll). Explore the zone until you get to a monster that is trapped in Blue Stones (Essences), click it a few times to release it, then defeat it and loot the Essence. You can use this crafting material on a normal (white) piece of equipment to grant the stats (+more!) from the essence. Read it. Once you are done here, go back to town either via Portal scroll or Logout, then talk to Tarkleigh and get your Book of Skill which grants 1 passive skill point.
5) Once you enter The Ledge, follow the path until the waypoint. Once at the waypoint, click it and go back to Lioneye’s watch, then on the left side, if you have a portal open, it will lead back to “The Submerged Passage”. If you do not have a portal open, teleport to The Submerged Passage instead of the town.
After you’re done with 4a, click the waypoint and portal back to the Ledge.
Choose a direction (Either North or South) to follow and one way will lead to the next area, called “The Climb”
6) In “The Climb”, choose a wall to follow until you reach the next area. I usually choose right wall to follow and the next area is called “The Lower Prison”. There are optional things you can do in The Climb, but those can be freely skipped if you wish so.

7) Once you enter The Lower Prison, this is the first area where we have to explore both ways, to find a mandatory mechanic called (The Lord’s Labyrinth) which in turn will give us “One of the keys” to enter the separate mechanic in order to get the character specialization (Ascendancy).
First, go north after the waypoint at the start of the zone. If you find the next zone, go the other way, however if you find A book icon and a door next to it, it will say “Trial of Ascendancy”. Open the door and proceed through the gauntlet until you see a “Trial of Ascendancy Plaque”. Click it, then a mini-portal will appear, click that and it will teleport you to the door of this Trial. This is a first of many trials that need to be completed in the campaign (They are all listed via image and Legend at the top of the page).
After you’re done with the trial, explore the area further until you get to the zone called “The Upper Prison”.


8) In The Upper Prison, your goal is to get to the end of it and defeat first “Big Boss” of the campaign. Explore the area and get to “The Warden’s Quarters”. Follow the path until you get to the boss: “Brutus”. Defeat him and proceed through the door to “The Prisoner’s Gate”.

9) First thing to do in Prisoner’s Gate is to use the Waypoint to get to town to pick up the rewards from quests. Nessa gives support gems for reward and Tarkleigh gives skill gems as a reward. Once you pick up your rewards, go back to Prisoner’s gate.
Follow the road until the end where you’ll see Piety that has closed the road off. Then, hug any wall side (left/right/up/down) and follow it until you reach the next area “The Ship Graveyard”.

10) In The Ship Graveyard, we have a few things to do. Hug one side of the area until you get to either the ocean, waypoint, new area or Fairgraves. If you follow the water, you should be getting to a waypoint, which is close to an NPC Fairgraves. Continue by following the water first until you reach the new zone: “The Cavern of Wrath. Enter it and take the waypoint at the start of the zone, then come back to the Ship Graveyard. Follow along the wall and you will reach “The Ship Graveyard Cave”. Enter it.

11) In The Ship Graveyard Cave, we want to get to the end, defeat (or skip) the unique monster “Stranglecharm” and then click on “Slave Girl” to loot the quest item “Allflame”. Once you do that, click the area that opened behind (The Ship Graveyard) which will teleport you directly to Fairgraves. Talk to him, kill him, then either use Portal Scroll or logout to get to town for the rewards.
Nessa rewards a skill gem, Bestel gives a book of skill (+1 passive point) and Tarkleigh should be checked for new inventory at this point in time. Once you’re done, use the waypoint to teleport yourself to “The Cavern of Wrath” (Merveil’s Caverns).

12) Once in the Cavern of Wrath, explore the area by following one wall, until you reach “The Cavern of Anger”.

13) In The Cavern of Anger, do the same thing as in Cavern of Wrath until you reach “Merveil’s Lair”. She is the final boss of Act 1, defeating her we open a way to Act 2 “The Southern Forest”.

14) In The Southern Forest, goal is to reach the next town, that’s where Act 2’s hub resides. Follow along the path until you reach it. It’s called The Forest Encampment.
Act 2
Written Guide
1) Once in the Forest Encampment Hub, you can talk with every NPC that has “!” above their heads, just to learn which ones sell gear. Once you’re done with that, proceed north towards “The Old Fields”

2) In The Old Fields, there are 2 things to do. Following the road goes straight to the new zone “The Crossroads”, but following a side wall (left or right) will lead towards an optional area “The Den”.

2a) OPTIONAL: If you go in the Den, follow along one way and you will get to “The Great White Beast” unique monster. Killing it and returning to Yeena in town will reward with Flasks & belt slot item. This is completely optional and can be skipped.

3) Entering the Crossroads, follow the path to the Waypoint. Once there, the roads will be as follows:
North -> The Chamber of Sins Level 1
East -> The Broken Bridge
South -> The Fellshrine Ruins.
I recommend starting with South first.

4) Proceeding through Fellshrine ruins is simple, follow the road until the end of it and you will find a Plaque. Enter the ruins behind it and then The Crypt Level 1.

5) The Crypt has 2 levels. We enter at level 1 in search for level 2. Another Labyrinth trial hides in Level 1. Once you find it and complete it, explore the area further until you find the entrance to The Crypt Level 2.


Once you’re in Crypt level 2, the goal is to get to the end of it and either Kill or not the unique monster Archbishop Geofri, then loot the Golden Hand behind him. You can go back to town via Portal Scroll or logout, then talk to Yeena and receive a book of skill (1 passive point and 2 respec points)



6) Go back to crossroads then proceed east to the Broken bridge.
In The Broken Bridge, goal is to get to the bandit. Follow the road until you get to the “spiky” entrance, then deal with the bandit Kraityn accordingly (saving him gives 8% movement speed, killing him gives a part of a pyramid). If you choose to save him, after dealing with other 2 bandits, return to him for the complete pyramid item. If you decide to kill all bandits, return to Eramir in town and he will reward you with an extra passive point and a pyramid instead. Return to town.



7) Go back to crossroads and then proceed north to The Chamber of Sins Level 1. In here, we’re looking for the path forward with a long wall. Once you get to the waypoint, follow in its direction (there should be a carpet that shows “the way”). Proceed to Chamber of Sins level 2.
Once there, we have 2 objectives. One is labyrinth trial and another is a very long corridor. At the end of it, we have to defeat the unique monster “Fidelitas”. Once he’s defeated, click on the strange device to loot “Baleful Gem”. You can talk with Helena (the NPC that was hiding in the tree roots) or not, quest is completed once you pick up the Gem. Return to town for your reward from Greust (he gives a Herald Skill gem reward).






8) After you’ve talked to NPC etc, move south in the Hub to enter the next zone “The Riverways”.
In this zone, follow the road until the waypoint.
When you’re at the waypoint, there will be 2 ways to go. Following the path leads towards the continuation of the story, but walking on the “stone” side-path will lead towards “The Wetlands” zone. I recommend doing this one first.

9) The Wetlands has 2 things we need to do. One is a waypoint at the end of the map (usually located far north and a little bit to the west) and the bandit “Oak”.
Follow the left wall until you find either/or.
Next to the waypoint, there will be “Tree Roots” which will require another quest item. Find Oak. If helped, he gives +40 to maximum life, but if killed, he gives his own amulet. Return to the waypoint.



10) Go back to the Riverways via Waypoint, then proceed along the path (any form of dash is needed to pass – dash/flame dash/frost blink etc) to The Western Forest.
In western forest there are 3 things to do.
First, you want to go along the path until the waypoint or stone path like in Riverways. You will see a torch on the stone path and if you follow it, you will reach Alira, the last bandit. Helping her gives +15% to all Elemental Resistances which is very strong early and killing her gives her own amulet, which is the last part that Eramir in hub town needs.



Go back to the main road and continue along it to find “Blackguards”, which when defeated will drop an Emblem that you need to put in the Seal in order to open the path to Act 1’s map “Prisoner’s Gate” (This quest rewards a passive point!)


Once you’ve opened the path, continue on THE OPPOSITE side of Alira until you find forest that is completely webbed up. That’s the location of the Weaver’s Chambers (follow the image). Enter Weaver’s Chambers now.

11) In Weaver’s Chambers, goal is to get to the end and Kill “The Weaver” (Located in “The Weaver’s Nest”). After killing her, loot the “Maligaro’s spike” which we will turn in the town. Go back to town and talk to the NPCs to get your rewards:
Eramir -> 1 passive point and “The Apex” item (which is also obtained from bandits if you chose to save one!)
Silk -> Support gem
Go back to Act 1 town (Lioneye’s Watch) and talk to Bestel who will give you A book of skill (1 passive point) for clearing the way from Act 2 to 1.
Once you finished talking with NPCs, go back to The Wetlands and click the Tree Roots. Proceed further to “The Vaal Ruins”.



12) From The Vaal Ruins until the end of Act 2, there are no more mandatory things you need to do. Explore and proceed further, until you get to a “Purple stone” where we use the quest item (The Apex). There is an optional corruption shrine which corrupts an item or a gem of your choosing. Choose well or skip it. Once you click the Seal, proceed further to the “Northern Forest”
13) In Northern forest, follow the water until the next zone. There are optional things (and 1 optional zone) which have nothing of value. Next zone is called “The Caverns”.

14) The Caverns on the bottom floor after you reach the waypoint, has a hidden crafting recipe (Video here) that you can take while you’re leveling. You can always come back to do it later. Proceed through the floors until you reach “The Ancient Pyramid” and “Pyramid Apex”. Here, we click on Dark Altar and after a while, the End Boss of Act 2 Will appear. In this room there’s also a recipe to take, this is the first of many you will find in campaign or maps). After defeating “Vaal Oversoul”, the “City of Sarn” map opens.


15) In the City of Sarn map, first pick up the crafting recipe, waypoint and then continue along the path until you find a girl that’s tied to a stone slab and surrounded by monsters. Defeating the guards and talking with her opens the Act 3 town “The City of Sarn” which is the next hub.
Act 3
Written Guide

1) Once you arrive in the Sarn Encampment, you can talk to NPCs, check vendors etc. and then move on to the next area “The Slums”.
The Slums have 2 things to do, one is sewer grating which requires keys from the quest that is found in “The Crematorium” zone. Finding Crematorium is a priority for now.
2) Once you Enter The Crematorium, there are 2 things to do. One is Labyrinth trial and the second one is to get to the end of the map and defeat Piety. Once you defeat Piety, click on Tolman and get his bracelet. After that, return to town (MANDATORY) and talk to Clarissa so that she will give you the Sewer Keys. Pick up the keys, go back to The Slums and find Sewer Grating to open it and proceed to The Sewers.






3) The Sewers for now has 2 objectives. Finding busts for Hargan and proceeding to the next area. First bust is very close to the entrance of the zone (BEFORE WAYPOINT!!!), once you find the waypoint, there will be an “Undying blockage” that blocks the path (quest item later opens this!) and when you continue through the zone, the second bust should be close. Last bust is a bit far and it is opposite of the next zone, therefore if you go to the next zone with 2 busts, you’ve missed the third. Once you have collected all 3, proceed to “The Marketplace”.

4) In the Marketplace, there are 2 things to do. One is after the waypoint on your FIRST PLAYTHROUGH EVERY LEAGUE which is doing “The Catacombs” zone for the Labyrinth Trial. Second thing is to find a quest item that can sometimes pop before waypoint and sometimes after waypoint. It is in a cache with a big “!” on it. Once you do Catacombs and get Decanter Spiritus from the chest, proceed to the next area “The Battlefront”.


4a) In The Catacombs, you’ll find a Labyrinth Trial, which you MUST do ONCE every league in order to access first Ascendancy Trial. There’s nothing else in this zone worthy of mention.

5) In Battlefront, you want to follow the left wall (It’s always facing the same way) until you get to the waypoint, where you will have an item to loot nearby from the Blackguard Chest (Ribbon Spool). Once you loot it, go straight north (following the left wall) until you reach an area called “The Docks”. Enter The Docks now.


6) In The Docks, we have two things to do. Find a waypoint (and Fairgraves nearby) and find a quest item in the Supply Container (which contains Thaumetic Sulphite). Follow along one edge of the zone until you find them both. They are always at the edges. Talk to Fairgraves to remove Decanter Spiritus & after you get both things, return to town via Waypoint & talk to NPCs for quest rewards:
Hargan gives -> Book of Skill (1 passive & 2 respect points)
Maramoa gives -> Curse / Aura Skill Gem
Other Quest items are needed for later.


7) Once you’re done with NPCs (check vendors again!) go to the waypoint and back to The Battlefront. Once back there, this time go North-East (Top Right) until you reach the next area “The Solaris Temple Level 1”. Enter it.
In this area, goal is to get to Level 2. Follow the big red carpet on the ground.
Once you reach level 2, do the same thing until you reach an NPC “Lady Dialla”. Talking with her gives an amulet as a quest reward and Infernal Talc needed elsewhere. Once you’re done with her, look to the left to “Eternal Laboratory”, enter it and at the end of the corridor, you will find a crafting recipe. After you’re done now, portal to “The Sewers” where we will remove the Undying Blockage now (left of waypoint).


8) Proceed through the open path to next zone “The Ebony Barracks”.
In this zone, we have multiple objectives. Waypoint’s immediately there, there’s Gravicious (unique mob) to kill in the top middle part of the zone and 2 additional areas.
East and up from waypoint is “The Imperial Gardens”
Full north is “The Lunaris Temple Level 1”
On the way to Lunaris Temple is Gravicious to kill.
I suggest starting from The Imperial Gardens.
You can kill Gravicious first before heading elsewhere, it’s your choosing.


9) Enter The Imperial Gardens. Here we have an optional objective which is “hidden” in a corner of the map (random).
First: Follow along LEFT wall until you reach the zone called “The Library” (should be roughly in the top middle)
Second: Full top left is the next Ascendancy Trial (which you should complete immediately!)
Somewhere in the middle of the zone is the waypoint which you should grab on the way to first 2 objectives.
In a random corner there’s a “Plum Tree” that is an OPTIONAL quest to bring to Fairgraves (rewards a ring!)
And lastly, there’s a door to the next zone, that’s currently locked for us, no need to search for it right now.
After you’ve completed the trial & picked up the plum, proceed to The Library.


10) The Library is an important zone/quest as it opens a vendor that sells ALL the obtainable gems up to this point (all classes included of course!). Search the library until you find a waypoint and an NPC called “Siosa” nearby. Talk to him and proceed until you find a very specific loose candle that you can interact with, that will open a secret door to the next zone (The Archives). Enter the Archives.


10a) In the Archives we have 2 objectives. One is to find 4 golden pages for Siosa (marked with “!” on the map!) and there’s a hidden crafting recipe that can be found in this zone (Video Here). Once you collect the pages, return to Siosa. He will reward you with a support gem.
The only issue with him as a vendor is that you need to have currency items in your inventory (and not in the stash tab!). Once you’re done with Siosa, return to The Ebony Barracks.



11) Once you’ve dealt with The Ebony Barracks, proceeding north you will enter “The Lunaris Temple Level 1”.
In Lunaris Temple, strategy is the same as with Solaris Temple, follow the carpet until you reach an unique enemy “Kole” (Brutus). His room leads to the waypoint and Level 2. Continue by following the carpet.

Enter Lunaris Temple Level 2 and proceed to the end of the map by following the direction of where the stairs lead, until you reach Piety. On defeat, Piety drops a Tower Key which we can use in the Imperial gardens. Pick up the crafting recipe in the room and then portal to town.
Talk to NPCs in town for quest rewards:
Maramoa -> Skill Gem
Grigor -> Book of skill (+1 passive point)
When you’re done with NPCs, go to the Waypoint and go to “The Docks” to give plum to Fairgraves (OPTIONAL, can be skipped!).


12) After this, go to The Imperial Gardens and find the door to the next zone where we can use the key (usually top right!). Enter “The Sceptre of God”.
This area is a little bit tricky as you need to find the Stairs to proceed all the way up (similar to act 2 final area). Search around the map by following one wall side. If you find a waypoint, it is completely optional.
At the end of this map, you will enter “The Upper Sceptre of God”.

13) In the Upper Sceptre of God, goal is to reach Dominus (Final boss of Act 3!). Once you reach first set of Stairs, in this level, you will find a character that is imprisoned. Click to open her from her cage and you will permanently unlock “Scion” class for your account. Continue onwards to Tower Rooftop where we fight Dominus.


14) Once you defeat Dominus, Enter The Aqueduct and then proceed towards Act 4 Hub – Highgate.
Before you proceed with Act 4, go back to Sarn encampment and enter Aspirants’ Plaza to do your ascendancy. Guide for it is HERE.
Act 4
Written Guide

1) Enter The Dried Lake at the bottom of the hub. Clean all the way down to Unique enemy “Voll”. Kill him and loot Deshret’s banner.


2) Go back to town and now go up and click on Deshret’s Seal which will now open the new area “The Mines”. Optionally (for now), you can speak to Oyun to get a Golem/Skill gem for a reward.
Entering The Mines Level 1, we just need to pass to level 2.
Entering Mines level 2, we have 2 things to do. Find Deshret’s Spirit for a quest (Click her to free her) and continue to the next zone “The Crystal Veins”.


3) In Crystal Veins, we just need to pass through the zone until we find the waypoint. There, Lady Dialla will give us a choice of where to go next. You can choose either Kaom’s Dream zone or Daresso’s Dream zone. You need to complete both. This guide will start with Daresso’s Dream.

4) Enter Daresso’s Dream and proceed to the end of the area where in an arena you’ll fight an Unique mob “Barkhul” and some chickens. Kill him and proceed to the next zone “The Grand Arena”.

5) In Grand Arena, the goal is to get to Daresso, who’s the boss of this area. Proceed through different arenas and passageways until the end of the zone “The Ring Of Blades”. Kill Daresso and loot the Eye of Desire. Logout or portal scroll out and come back to The Crystal Veins. Talk to Dialla so that she takes the quest item (which saves inventory space). Proceed to Kaom’s Dream.


6) Pass through Kaom’s Dream to enter Kaom’s Stronghold. Nothing in these zones happen, therefore you can skip as many things as you want. At the end of the zone is the arena “Caldera of the King”. Enter it and kill Kaom, then loot “The Eye of Fury”. Return To Dialla in the Crystal Veins. She will now open the way to the “Belly of the Beast level 1”.


7) In Belly of the Beast Level 1, you just want to proceed to Level 2. Once you get to level 2, immediately place a portal so that if you die, you can respawn to town and come back in (this helps skip the entirety of level 1!). Go to the end of the zone where the arena with Piety (yes, again Piety) is. The Bowels of the Beast is the name. Defeat her, talk with her and she will give us passage to the next area “The Harvest”.

8) Harvest has 1 main objective: Collect organs in order to fight final boss of Act 4 – Malachai. Find a waypoint and then go either left or right first until you encounter 3 arenas in total. One has Maligaro, one has Shavronne and the last one has Doedre. Defeat them and loot their organs, then with those, go back to the waypoint and talk to Piety. Enter the Black Core and Defeat Maligaro. When you defeat him, go back to town (he opens a portal to Highgate after death) and talk to NPCs for the rewards.
Tasuni gives Book of skill (1 passive 2 respec points)
Dialla gives a support gem.
Proceed to “Ascent” zone.


9) Ascent is a zone where you always follow the left side. Cross the bridge, click on the lever on the device and you will be teleported to the next area “The Slave Pens”.

10) In Slave Pens, you always want to follow the left wall-side and go as top left as possible. At the end of the map, defeat Overseer Krow and enter the Act 5 Hub – Overseer’s Tower, through the ladder.
Act 5
Written Guide

1) Enter the first area, “The Control Blocks”. Here we have to do 2 things, find “Miasmeter” and proceed to the next area.
Hug left wall and dash through the broken fences to make the journey a bit faster. Then, proceed through the map and on the opposite side of the miasmeter should be the zone boss “Justicar Casticus” (Follow the same wall until you reach him!). He drops Eyes of Zeal. Proceed to the next zone “Oriath Square”.


2) Oriath Square is yet another “walkthrough” zone, where we follow the right wall until we reach the next zone “The Templar Courts”.
3) The Templar Courts is the same as Oriath Square, walkthrough zone. Follow the left side until the next area “The Chamber of Innocence”.

4) The Chamber of Innocence is one of the best zones to farm exp in, so if you get lost in here, nothing’s going to waste. The goal of the zone is to get to the boss arena where we fight the unique boss “Innocence”. Sin will appear, talk to him, there’s a cutscene and then you can continue by going back to The Chamber of Innocence (THE RIGHT DOOR!!!). Proceeding next to Bannon, we enter the new zone “The Torched Courts”.
5) Torched Courts is the opposite of The Templar Courts, just go up and left and you’ll get out of it to the next zone “The Ruined Square”.

6) Ruined Square is the area that has many things in it, I’ll walk you through how I do it. Once you enter it, head west (you have to go down first, then up, then west) to the waypoint where also The Ossuary is.
After the waypoint, go straight down to the big town center, then head East. Once you hit the corner, follow the wall down and East until you get to an unique mob “Utula”. Kill him and then go back to the town square and follow the same wall South and then a bit to the east is the last area for now, The Reliquary.
This one you want to enter and do now. We’ll come back to Ruined Square later.

7) In the Reliquary, you need to find 3 items of Kitava (Kitava’s Torments). Start from any corner you’d like, they are spread apart in the zone. Good exp zone as well. After you get all 3 torments, portal back to town and talk with NPCs.
Lani gives a ring with resistances (VERY useful!), Flask choice, jewel choice and book of skill (+1 passive +2 refund points)
Vilenta gives a book of skill (1 passive point)
Bannon gives a weapon of choice (or shield/quiver).
Once you’re done with NPCs, go back to ruined square via waypoint and enter “The Ossuary”.

8) In Ossuary, we’re trying to find The Sign of Purity and we follow the right side fully, until we reach the item. When you get it, click the lever nearby and pick up the crafting recipe. After that, return to The Ruined Square in chase of Kitava’s area.

9) From The Ruined Square, we follow the left wall South until we reach “The Cathedral Rooftop”.

Entering the zone, we need to get to the end of it (quite linear) to reach Cathedral Apex. There we click on Cradle of Purity and it will start the Final boss fight of the first part of campaign – Kitava.
After being defeated by Kitava (fight ends at his 50%), we lose 30% to all resistances and we’re sent back to Lioneye’s Watch. Go to the dock and talk to Lilly Roth to get sent back to Wraeclast.
If you have completed everything as is, you’re now done with Act 1-5, including all rewards. Congratulations!
Act 6-10
Act 6
Written Guide

1) At the start of Act 6 and second half of the Campaign, you want to do the left side area in Lioneye’s Watch called “The Twilight Strand”. This area needs to be fully cleaned and after that we talk to Lilly Roth to receive a book that gives us 2 passive respec points, however, she can now be placed in our hideout (/hideout in chat or accessed by waypoint bottom right symbol) to serve as a gem vendor. She has ALL the gems from the base game.
2) Once you’re back in town, check vendors and proceed to “The Coast”. Follow the coastal line until you reach the Waypoint, where you can proceed to two areas. Tidal Island is OPTIONAL (rewards an item), while The Mud Flats continues the story.

2a) Entering Tidal Island, we’re looking for an unique mob to kill. Follow along the left side of the zone. Kill Riptide and then from the Chest, loot Bestel’s Manuscript. You can portal back to town now and talk to Bestel for your reward (rare belt/amulet)

3) Return to the Coast waypoint and then proceed to the Mud Flats. In Mud Flats, we’re looking for a specific unique mob (The Dishonoured Queen) that will drop us the key to the next zone. I suggest hugging upper part of the zone and exploring. Be careful though as this zone has A LOT of elemental damage (Purity of Elements is recommended as an aura!). Once you acquire the Eye of Conquest from the mob, go to the Fortress Gate, open it and proceed to “The Karui Fortress”.

4) In the Karui Fortress, we want to get to the end part of the first area where we have a boss arena (Tukohama’s Keep). In it, we defeat the first big boss of this act, Tukohama and get a special reward. This boss kill unlocks the first minor Pantheon point. During the campaign, we will open all of them. These are “souls” from the bosses we’ve killed, where we can “absorb” them and use a part of their power. Proceed though the gate on the other side and get to the next area “The Ridge”.
5) The Ridge is a walkthrough zone, it’s not quite linear but you can follow one side to the next area “The Lower Prison”.

6) The “Lower Prison” area has 2 things to do. It is the first area with Labyrinth trial in second half of the campaign and we need to get to the next zone called “Shavronne’s Tower”. After the waypoint, hug one wall until you find the trial or the next zone. Then, proceed by finding the other one. Once you’re finished, continue to Shavronne’s Tower.

7) In the Shavronne’s Tower, goal is to get all the way to the top, map is linear. At the top we fight Brutus, Shavronne and Shavbrutus. Once you kill them, you move to the door, Warden’s chambers and you proceed to “Prisoner’s Gate”.

8) In Prisoner’s Gate, we have 2 things to do. One is to find Abberath (a pantheon boss) and another is to continue to the next zone.
Following the stone path, we get to the next zone “The Western Forest”. I suggest, before going there to start following one wall until you get to “Valley of the Fire Drinker”. Enter it, defeat Abberath and then return to Prisoner’s Gate, then continue to the next zone.
9) Western Forest is a walkthrough zone, follow the path and you’ll reach “The Riverways”.

10) In the Riverways, we follow the path until the waypoint where there will be a stone “mini-path” that will lead to the “Wetlands” in which we have another minor Pantheon boss to kill (Ryslatha). Regular road leads to the next area. I usually do Wetlands here first.

10a) In Wetlands, hug left wall until you reach the door to Ryslatha (The Spawning Ground). Killing her 3 pods spawns her, then killing her, Sin gives us her own Pantheon point. After doing this, return back to the town to pick up rewards.
Bestel gives: Book of Skill (+1 passive)
Tarkleigh gives: Book of Skill (+1 passive), a rare 4 linked helmet (very good imo!) & another book of skill (+1 passive).
Once you’re done in town, teleport back to Riverways, continue along the path and once you hit the dead end, turn East to the next zone (The Southern Forest).

11) Southern Forest is a bit tricky, but following the right side generally leads you to the next zone. When you find a mini “island” with toppled trees that can be walked on, you’re on the right track! Continue by following the right side and you’ll arrive at The Cavern of Anger.

12) Pick up the Black Flag and proceed through the area while going in one direction (not too much can be helped here). You’re finished when you reach “The Beacon”.

13) Beacon is mostly linear map with a little puzzle at the end. Follow the coastal line until you reach a building with stairs. There, you will find an object with a cirle around it. When you stand in the circle, the object moves and your goal is to get it to the end, twice, as there is another one close by. For safety, put a portal before engaging with this puzzle. There are also checkpoints along the way where the “barrel” will not move farther back. Mobs infinitely respawn though, take care!

Once you finish the puzzle, click the “Ignition switch”, add the black flag in the fire and move down to the boat. Talk to Waylam Roth to get ported to “The Brine King’s Reef”.

14) The Brine King’s Reef is the last area in act 6, where we defeat the final boss of the act. Follow along one side (wall) until you reach the boss. This area is also very good for EXP. Once you Defeat the Brine King, he is the first one that gives a Major Pantheon Point. Talk to Waylam to get teleported to Act 7’s Hub “The Bridge Encampment”.
Act 7
Written Guide

1) Once you enter the Town Hub for this act and you’re done talking with NPCs, proceed to the next zone “The Broken Bridge”.
In this one we follow the path to the next zone, but when you encounter a broken waypoint, continuing on the stairs, you will see a ruin with an “!” marked. Go to it, loot the silver locket from the lockbox and we’ll give it later (OPTIONAL quest, gives an item as reward).
If you do not wish to get the optional quest, proceed along the path to the next zone “The Crossroads”.

2) In The Crossroads, we’re walking to the waypoint into a branching road.
North road leads to “Chamber of Sins Level 1”
West road leads to a dead-end and
South road leads to “The Fellshrine Ruins”
I usually go south to Fellshrine Ruins first.

3) Fellshrine Ruins is a walkthrough area, where we follow the road until we reach the next zone. After you reach the end of the road, behind the plaque there’s an area we can walk in, proceed to the next zone “The Crypt”.

3a) In the Crypt, we have 2 objectives. One is to find the labyrinth trial and the other one is to find a “Sarcophagus”. This sarcophagus will lead to the next part of the zone. In this part, we need to get to the end of the area (follow one wall side!) to loot Maligaro’s Map from The Container of Sins. We will use this item in the next zone. Return to the town to give in quest (OPTIONAL one):
Waylam rewards a flask
After that, return to Crossroads and head North.



4) Proceed towards Chamber of Sins Level 1. In it, we need to get to the middle of the zone, where waypoint, Silk & map device are. Currently, talking with Silk does nothing, but when you interact with the map device, the new window will open (with 4 cubes, not 5 like in the image, we unlock fifth place for map device later in the end-game!) and you need to put “Maligaro’s Map” in it.
Once you do so, portals will open to a new area. WARNING: THERE ARE ONLY 6 PORTALS THAT APPEAR, WHICH MEANS YOU CAN ONLY DIE 6 TIMES IN THAT ZONE. If you die more than 6 times, you have to go back to the Crypt and get Maligaro’s Map again!

To reset a quest zone, hold CTRL+Left click on either the entrance OR the waypoint of the zone, it will make a pop-up “Instance manager”. In it, on the left side click “NEW”. Every zone has ~8-15 minutes before it closes by itself, but you can force this reset with the method in brackets.

4a) Upon opening Maligaro’s Map, enter a portal to “Maligaro’s Sanctum”. In it, we’re looking for Maligaro himself, follow one edge of the zone until you reach a small wooden bridge. Cross it and find another wooden bridge to cross. Once you do it again, find the arena which is “Maligaro’s Workshop”.

Enter it, defeat Maligaro and his 2 spawns, then loot “Black Venom”. Use a portal scroll to go back to the Chamber of Sins Level 1 and talk to Silk.
Silk will give us an Obsidian Key to unlock Chamber of Sins level 2. To get to it, it is ALWAYS in the same direction where waypoint (and carpet) is! Enter Chamber of Sins Level 2.



5) Chamber of Sins Level 2 has 2 things to do. Labyrinth trial & going through a very long corridor towards the next zone “The Den”. I suggest following one wall until you reach the Trial first. If you’ve reached the long corridor first, turn back. Once you’re done with the trial, proceed to the Den.

6) The Den is a Walkthrough zone, just pass it until you reach “Ashen Fields”.

7) Once you enter Ashen Fields, follow the road South (it’s always South!) until you reach “The Fortress Encampment”. Once you enter it, defeat Greust to get access to the next area “The Northern Forest” and another Minor Pantheon point (Ralakesh).

8) Once you enter The Northern Forest, immediately teleport back to town and talk to NPCs for rewards and for an additional quest item (we place that one in the Northern Forest!).
Eramir gives Book of skill (+1 passive)
Helena gives a pair of 4 linked boots (Very good!) and she gives us a quest item “Greust’s necklace” that we need to place on a certain shrine.
Go back to the northern forest now.
Northern Forest has multiple things we need to do. Following the water, we get to the next zone The Causeway. Walking along to the next zone we can either find the side area (The Dread Thicket) or the Azmeri Shrine (“!”). If you do not find one (most often it will be the Dread Thicket), from the entrance to Causeway, follow a different wall of the zone. This way you skip the middle part of the zone and you will most likely find what you’re missing. CAUTION: This zone can be a MESS more often than not.

When you find the Azmeri shrine, click it and defeat enemies that spawn, then proceed to The Dread Thicket (if you have not talked to Helena in town before, you can use a portal scroll next to the shrine to go back to town).


8a) In The Dread Thicket we need to collect 7 Fireflies that are randomly scattered throughout the zone and we also need to enter the boss arena and defeat the boss. More often than not, one firefly is close to the Den of Despair, which is the boss arena. Enter it and defeat Gruthkul. Talking with Sin gives Soul of Gruthkul minor pantheon point. After you’ve collected the fireflies and killed Gruthkul, proceed to Causeway.


9) The Causeway is a walkthrough zone which at the end of it, just before the door to “Vaal City” has a box that you need to open and loot the item Kishara’s Star. Enter The Vaal City.

10) Vaal City is a zone YOU WILL GET LOST IN. The best way to do the zone is to head north from entrance until you hit a wall. Then head left until the end of the wall then continue North. Repeat the process until you find a VERY LONG WALL and the waypoint/next zone is on the other side of that wall. If you find a book on the map, usually the way to go is a bit South and East from the book. Good luck with this zone. Once you’re at the waypoint, talk to Yeena, she will take the fireflies and open the way to The Temple of Decay Level 1.

11) From Temple of Decay level 1 until the Last boss of Act 7 (Arakaali), the path is similar to Act 2 as descend the tower to the bottom. Follow along until stairs, repeat, repeat. Flame dash helps greatly here to skip some broken bridges (Image).

Killing Arakaali & Talking to Sin gives her Soul for the Major Pantheon Point. Proceed to The Sarn Ramparts.
12) In Sarn Ramparts, the waypoint is immediately at the start, use it to get to the Bridge Encampment and talk with NPCs to get your quest rewards.
Waylam gives a book of skill (+1 passive +2 refunds)
Eramir gives a book of skill (+1 passive) &
Helena gives an amulet.
Return to Sarn Ramparts (Act 8) and follow the big building to reach the next Act’s Hub “The Sarn Encampment”.
This would also be a great time to do your second Ascendancy Trial (Video Guide HERE)
Act 8
Written Guide

1) Once you arrive at the Sarn Encampment after your second Ascendancy Trial, talk with NPCs (check vendors!), proceed left next to Clarissa to the next area “The Toxic Conduits”.
In The Toxic Conduits, when you first enter the zone, whichever way you go will lead to “Doedre’s Cesspool”. Enter it and proceed further.

1a) In Doedre’s Cesspool, the only goal is to reach Doedre at the end. Click on the Loose Grate to enter her boss arena “The Cauldron”. Click on the valve, defeat Doedre and proceed through “Sewer Outlet”.


Once there, you can choose where to go (Up or Down), I prefer going up here to “The Quay”. Down side leads to “The Grand Promenade”

2) The Quay is a zone with 2 objectives. One is picking up an “Ankh of Eternity” for Clarissa (in this same zone) and the other one is to continue to the next zone.
Travelling through the zone is best done by following the water first until you get to a small bridge with a big arch. Enter the small isolated area, clear the enemies and loot the Ankh from the sealed casket.

Then, continue by following the water until you find another big arch and a boat, that way leads to the next area, while the other side (before the arch) leads to the “Resurrection Site”. Go to the Resurrection site now.

Once you enter it, talk to Clarissa to start the event. Kill the spawning zombies and Tolman, then talk to Clarissa and go back to where the Arch was to proceed to the next area “The Grain Gate”.

3) In the Grain Gate, we again have multiple objectives. Find the Gemling Legionnaires, kill them and then find the next area. This one requires a bit of exploring as it has a lot of “tunnel” rooms.
Once you kill them, proceed North-East to the next area “The Imperial Fields”.
4) Imperial fields is a walkthrough area with great amount of mobs for EXP. To proceed to the next area (The Solaris Temple Level 1), just follow the road North-West.

5) In Solaris Temple Level 1, we follow the carpet until we reach Level 2.
In Solaris Temple Level 2, we again follow the carpet until Boss Arena (“Portal”). Defeating this boss drops an item called “Sun Orb”. We now go back to town to talk to NPCs and pick up quest rewards.
Hargan gives a ring with resistances (important!)
Maramoa gives a book of skill (+1 passive)
Clarissa gives a book of skill (+1 passive +2 refunds)
After that, head back to Toxic Conduits via Waypoint and head down instead of up to the next zone “The Grand Promenade”.

6) Grand Promenade is a walkthrough area with decent exp. Proceed to the next area “The Bath house”.

7) In The Bath House we have multiple objectives to do. First, head in one direction until you either find a Lab Trial, Unique Boss Hector (loot wings of Vastiri), The High Gardens (Generally North-West) or The Lunaris Concourse (Generally North-East). Lab Trial and Hector can spawn in different directions every time, but the two zones stay generally the same. Proceed to The High Gardens.


7a) In The High Gardens, we clear the area to the boss arena (The Pools of Terror), where we defeat Yugul and get its soul for the Pantheon. BE CAREFUL, this zone has A LOT of porcupines which explode on death and send their spikes flying! Once you defeat Yugul, talk to Sin to get the Soul of Yugul Pantheon point. Go back to town and talk to NPCs for the rewards.
Hargan gives a book of skill (+1 passive point) & a jewel. After that, go back to the bath house and proceed to the Lunaris Concourse.

8) The Lunaris Concourse has two directions to go in. Top left is the area “Lunaris Temple Level 1” where we need to go to grab “Moon Orb” and the right side (full east) to “The Harbour Bridge” which is the path to the ending of Act 8.
Proceed top left, grabbing a waypoint on the way.

9) In Lunaris Temple Level 1 we follow the carpet to Level 2, in a similar way to the Solaris Temple.
Once you get to Level 2, you need to follow the path from the stairs and proceed to the boss arena via portal.

Kill the boss and loot the Moon Orb. Return to town and then via waypoint go to “The Lunaris Concourse”.


10) From The Lunaris Concourse Waypoint, go East to the Harbour Bridge and continue along the way until you find a door “The Sky Shrine”. Once you enter, click on the “Statue of the Sisters” and defeat both Solaris and Lunaris. After defeating them, talk to Sin to get both of their Souls for the Pantheon.
After you do that, proceed to the next area “The Blood Aqueduct”.
11) The Blood Aqueduct is walkthrough zone with one of the best exp farms (and also item drops!) in the campaign. Proceed through the zone until you reach Act 9 Hub “Highgate”.
Act 9
Written Guide

1) Once in Highgate, we proceed to top right of the town into “The Descent”.
In here, we follow the right side and use the supply hoist lift, then we follow the left side, use the lift again and in the end, top right side to get to “The Vastiri Desert”.

2) In Vastiri Desert, we have a few things to do yet again. I suggest going along one wall until you find either a new zone, waypoint or an area that has a storm-weathered chest.
If you find the Storm-Weathered Chest, click it and do the event. It will drop “Storm Blade”, which is required for the quest in the same zone. Your goal now is to find a waypoint.
Once you find the waypoint, go back to town and talk to Sin & Petarus and Vanja to get Bottled Storm, which is needed for the next area.
You can also pick the reward from the same quest and it gives a weapon of choice. Return back to The Vastiri Desert.


Now, we’re trying to find the next 2 areas. Generally they are Top Right and Top/Top Left in the zone FROM the waypoint!
Once you find a zone that has a big sandstorm over it, approach it and the bottled storm will clear the way to “The Oasis”. Enter this zone now.

3) In Oasis, we want to get to the end part of the zone and enter the boss arena. We kill Shakari there. Follow the left wall until you reach “The Sand Pit”. Here we fight Shakari.

Once you get her down to ~60%, she will burrow and go top right. Follow her through the zone and avoid her frontal attack until you reach “The Swallowing Sands”.

In this boss arena, you want to avoid the swirlies on the ground and just defeat the boss. She will burrow and un-burrow constantly, therefore you have to be on the move a lot. After you defeat her, talk to Sin to get her Soul for the Pantheon. Then, go back to town to pick up a reward.
Irasha Gives a book of skill (+1 passive)

4) Return back via waypoint to The Vastiri Desert, then go top left this time until you reach “The Foothills”. In here, we have to defeat a unique enemy and find 2 exits for next areas.
Go along the right wall until the waypoint. This leads to The Boiling Lake, which we will enter later. Continue North/North-West while exploring the area for unique enemy “Boulderback” that drops “The Calendar Of Fortune” and after killing it, proceed North-West to “The Tunnel”.

5) The Tunnel is the area that has a Lab Trial and after that we continue to the next zone “The Quarry”.

6) In The Quarry, first thing we want to do is to get to the middle of the zone to pick up the Waypoint. Once you do that, you can choose where to go, either Top Right or Top Left. We have 2 areas we need to do, one is a boss arena and the other one is a zone called “Refinery”. They randomly shuffle to those locations. I usually go top right first.

If you find “Shrine of the Winds”, enter it and defeat Garukhan. She drops “Sekhema Feather” and Sin rewards you with her Soul for the Pantheon. Now go the opposite way and enter “The Refinery”

7) In The Refinery, follow the cart tracks North to North-East/West until you reach General Adus. Defeat him and loot Trarthan Powder, then go back to town.
Once in town, speak to NPCs for quest rewards:
Irasha/Tasuni give a book of skill (+1 passive point) [You can choose only 1 NPC]
Petarus and Vanja give a book of regrets (+2 respec points).

8) Return to the Foothills via Waypoint and enter “The Boiling Lake”. In here, follow along the “water side” until you reach the end of the map with a Unique Mob “Basilisk”. Kill it and loot its acid, then return to town and portal to Quarry. Talk to Sin to open the way to “The Belly of the Beast”
9) Belly of the Beast is a walkthrough area. Proceed until you get to the next zone “The Rotting Core”.

10) In The Rotting Core we want to get all the way to the “Black core”. Enter it, talk with sin and he will open 3 portals to different areas. PUT A TOWN PORTAL HERE JUST IN CASE IF YOU DIE (then TP to town!!!), else you’ll have to walk all the way from Quarry (not fun).

I usually start from the right portal then go counter-clockwise, but whichever way you want to do them, doesn’t really matter, we want to defeat: Shavronne, Maligaro & Doedre (yes, again) and then talk to Sin. This will unlock the final boss fight of Act 9 – The Depraved Trinity. Once you defeat it, talk to Lilly Roth to sail to Oriath.
Act 10
Written Guide

1) Once in Oriath Docks, proceed to “The Cathedral Rooftop” via ladders next to waypoint.
When you enter the Rooftop, go straight left and enter the Cathedral Apex. There, kill everything and talk to Bannon. After that, return to the Rooftop and continue along the way until you get to “The Ravaged Square”.

2) Entering the Ravaged square, you should immediately put a town portal down, because we clear this zone in 2 halves.
After placing a town portal, head straight down and follow to roughly the middle down section of the map.
You will find “The Control Blocks” there, enter the area, pick up the waypoint that is very close to the start, then walk back to the Ravaged Square.
Once you’re back in the Square, proceed to the right, holding the right wall.
Next, you’ll find an area called “The Reliquary”. Enter it, pick up the waypoint, then use the waypoint to go back to town (IF YOU USE THE PORTAL SCROLL, THE INITIAL PORTAL DISAPPEARS!!!!). Talk to Bannon and Lani for the reward (Flask) and then click the portal to go back to the Ravaged Square.

Once you’re back in the square, head north until the first “Street”, pass it then head north in the second one. Proceed through the zone until the waypoint (END mark is the area that leads to Kitava, but we need to do all the quests prior), then head right and follow the path to the “Torched Courts”. This time, enter and clean this zone.
3) The Torched Courts is a walkthrough area where you proceed to the right and then head down until you reach “The Desecrated Chambers”.

4) The Desecrated Chambers is a big zone with A LOT of EXP to be found and a crafting recipe. Progress through the zone until you reach the boss arena “Sanctum of Innocence”. In it, we fight the boss “Avarius” and loot the Staff of Purity when we kill him. Return to town now and talk to Bannon for him to transform into Innocence then talk to him.
After that, talk to Lani for the reward (Body Armour with 4 links) and now it’s time to clear the side areas.

5) I like to start clearing from Left to right (Control Blocks -> Reliquary -> Ossuary).
Enter The Control Blocks via Waypoint. In it, we need to get to the end part where the Unique Boss “Vilenta” is. Proceed South and hold the wall closest to you, making sure to dash through the fences to reach the arena. Defeat Vilenta and return back to town. You can talk to Lani to get a Book Of Skill (+1 passive), then proceed to the next area via waypoint.

6) OPTIONAL: Enter the Reliquary and explore the area until you find The Teardrop in a Pearl Case. You can clean the area out as it gives decent EXP as well! Return to Town, talk to Lilly Roth and you will receive a rare belt.

7) To get to Ossuary, we go to the Ravaged Square Waypoint and then enter the door next to it. In The Ossuary, we have 2 objectives. Find the Lab Trial and the item. I suggest following a wall (yet again!) until you reach either/or.
When you do both things, return to town & talk to Waylam for your book of Regrets (+2 respec points).

SIDENOTE: THIS IS A GREAT SPOT FOR YOUR THIRD ASCENDANCY TRIAL (Video Link HERE), because after Kitava, we lose another 30% of all resistances!!!!

8) Once you’ve finished your third lab, return back to Oriath docks, enter the Ravaged Square, go a little bit to the right, talk with Innocence and he will open a path to the end.
Enter the Canals and reach the last zone. Path is linear. Once you’re through the zone, enter The Feeding Through.

9) This is the Last area of the campaign, path is extremely linear to Kitava. Talk to Sin at the end of the map and enter Altar of Hunger.
After defeating Kitava, talk to Sin and he will open a portal to Oriath Docks. Talk to Lani to get your final quest reward – book of skill (+2 passive points).

At this point, open up chat (enter) and type “/passives”. You can then see if you’ve missed a quest (with passive skill rewards!), but if you have 24 passive points from quests, congratulations, you’ve fully completed the campaign!
Talk to Lilly to get to Oriath. In there, Helena will greet you, follow along the map until you reach Kirac and may your Endgame journey begin. Good luck!
Tools For Beginners
These Tools will help you in your journey in Path of Exile! For website links, follow the resource button at the top right of the page!
Top 10 Beginner Tools I Use
Tools Mentioned (click the links for info, websites, downloads): Filterblade, PoE Lab, Path of Building, Awakened PoE Trade, Hideout Showcase, REGEX, PoEdb, Craft of Exile, PoE Ninja, Legion Jewel Calc, Blight Oil Helper.
Path of Building
Path Of Building is a tool used as a “Build Planner”. Link to their website HERE.
Part 1 – Introduction (Installation, Setting Up, Import / Export & General)
Part 2 – Skill Tree, Gems, Items
Part 3 – Configuration and Calcs
Part 4 – How To Read a PoB & Finding Timeless Jewels
Awakened PoE Trade
Awakened PoE Trade is a tool used to trade with other players on the official Trade website. Link to their website is HERE.
Neversink Filters
Neversink is a developer that makes filters for Path of Exile, which are used to Filter out content as you please. Link to his website is HERE.
Trading, Stash Tabs and Currency Earning
These guides will help you with your trading and currency-making journey!
Trading (Trade website)
In this video, you will learn how to use the Trade website for Path of Exile!
Stash Tabs
In this video, you’ll learn about all Stash Tabs PoE has and which ones you should prioritize to buy!
Your First 100 Chaos Orbs!
In this video, you’ll learn about Chaos Orb Recipe and how to sell a full set of items in order to get your first 100 Chaos Orbs!
Make Currency In Maps
In this video you’ll learn how to use some strategies I offer to earn currency in PoE 1! You can download the notepad by clicking the button here (It opens a new page – Google Drive):
Ascendancy (Lord’s Labyrinth)
Ascendancy is a mechanic in PoE 1 that allows us to “Ascend” and choose our Character Specialization. It furthers into Gems and how to Transfigure them as well.
Written Guide
Location of Labs in Campaign
By clicking these two buttons, you’ll find the images that contain the full Legend of Act 1-5 and Act 6-10, including quest rewards, bandits and Labyrinth Trials! It will open a new tab in Google Drive, where you can also download the images!
PoE Lab Website

PoELab (Linked HERE) is a community maintained website that provides all the daily information about Labyrinths. It is maintained by a community member – SuitSizeSmall (Link to Twitch) and his team.
Silver and Golden Doors
In the Labyrinth, you’re going to find Silver Doors, Golden Doors and their respective keys. While Silver doors give you a treasure chest when you open the room, Golden Doors allow you to proceed with the Labyrinth. Silver doors are generally not worth doing.

This is an example of a room with a Golden Door. In order to proceed with the Labyrinth (these appear in Merciless lab and up), you must find a Golden Key that is used to open this door.
There is maximum of ONE Map with a Golden door, however, there may be more than 1 Golden doors in the Labyrinth, but ALWAYS next to each other!
To reach a Golden Key, it is either in the same room as Golden Doors, or in a separate room. It is surrounded by traps, with Golden Chest (that only drops Golden Key) at the end. Usually, very close to the chest, there is a lever with a door that shortens the way back!

How to Ascend, Choose Your Sub-Specialization & Re-spec
Once you’re done with labyrinth (By defeating Izaro for the third time!), you will enter a room that has “Altar of Ascendancy” at the end of it.

Altar of Ascendancy is the mechanic after Izaro that gives us our own Character Sub-Specialization (Ascendancy). Characters in PoE 1 have a choice of either 1 (Scion – Ascendant) or 3 Ascendancies.

In this example, Duelist can Ascend to either Slayer, Gladiator or Champion.
In order to re-spec your character (if you’re not satisfied with the ascendancy, or you want to play a different build etc.), before you click on the Altar of Ascendancy, REFUND ALL OF YOUR ASCENDANCY PASSIVE POINTS (5 refund points needed per node, 40 total for full ascendancy respec!) and then click the altar. This will then give you the option to change to a different ascendancy spec.
What is Divine Font and how it works

Divine Font is placed on the right side from the Treasure Chests in the final room of the Labyrinth. It is used to transform (transfigure) gems into various currency, treasure keys or into their Transfigured form.
In any labyrinth that is lower level than “Eternal Labyrinth” (Uber Lab), your uses of Divine Font are limited to 1, with the exclusion of a Darkshrine modifier that allows you to use another one.
In Eternal Labyrinth, you can by default use The Divine Font 2 times (or 3 with the Darkshrine modifier!).

These are just some of the options that the Divine Font offers. For the full list, click HERE.

This is an example of a transfigured gem. These gems serve as a different version of already established skill gems and change the playstyle of builds accordingly.
For the list of transfigured gems, click HERE.
Hidden rooms and their rewards
The Lord’s Labyrinth offers a plethora of hidden rooms for you to explore. Some are valuable, whilst some others… Are not.

Mysterious Darkshrines offer a variety of buffs that persist throughout the Labyrinth.
They can either give you a direct buff (permanent effect of a shrine), cause Izaro to drop different things on death (Additional treasure key, unique item), change the traps in the labyrinth (you take less damage or they are disabled in Izaro’s last phase), make a direct portal to the next Izaro’s room or give you an additional use of a divine font at the end of the labyrinth!
For all the Mysterious Darkshrine effects, click HERE.

Argus is Izaro’s pet dog (pictured below). Once you enter his hidden room, which you will find on the “Current Location” stone, next to every map entrance and Exit (Marked with “A”) Izaro will say: “Argus, fetch!” and Argus will charge at you.
Best way to deal with Argus is to run either Clockwise or Counter-Clockwise around him, while continuously damaging him.
On death, Argus drops a Treasure Key which is used in the last room of The Labyrinth to open one of the locked Treasure Chests.

Notable mentions are hidden coffers, curios and labyrinth puzzles, but their value is so miniscule on average, they do not need more than a mention. However, if you’d like to learn more about their rewards, click HERE.
Enriched Labyrinth (Not for Beginners!!!)
Enriched Labyrinth is a special form of Uber Lab, which is area level 83 and depending on which key you use to open it, it gives different rewards and has different threats (either boosted Izaro, traps or boosted monsters). For more information, click HERE. As this is a beginner’s guide, Enriched Labyrinth will NOT be covered here.
Maps And Atlas
Maps (Content After Campaign)
In this video, you’ll learn about the content after you finish Your campaign!
Atlas Tree and Passives (Bonus Points from Map Objective)
In this video, you’ll learn about Atlas tree and passives on it. How to obtain points etc.
Scarabs
Scarabs are used in addition to Maps in order to add different mechanics and “Juice the maps” themselves.
Eldritch Bosses, Invitations & Guardians
Eater of Worlds + Altars
Eater of Worlds is an influence-type mechanic that we use and add to our Maps. We use the currency that the mechanic drops to craft our items with.
Searing Exarch + Altars
Searing Exarch is an influence-type mechanic that we use and add to our Maps. We use the currency that the mechanic drops to craft our items with.
Maven Invitations
Maven is an influence in PoE 1 in which, when added to a map, Maven herself “Records” a map boss itself and then gives us an invitation to her realm, in which we defeat the bosses she has recorded for more rewards! These invitations drop Crest Splinters, which when combined into Maven’s Writ, allows us to fight Maven.
Conquerors
Conqueror’s of the Atlas are specialized guardians that spread their influence in maps themselves. Once defeated, they each drop a part key (fragment) and once the key is completed, we can fight the boss – Sirus.
Elder Guardians
Elder Guardians are the protectors of Elder and they spread their influence throughout the maps. Once defeated, they drop a fragment (part-key), which when fully collected, allows us to fight – The Elder.
Shaper Guardians
Shaper Guardians are protectors of Shaper and they spread his influence in their own maps. Once defeated, they drop fragments (part-keys) and once those are fully collected, it allows us to fight – The Shaper.
Mechanics In Maps
These are the mechanics you are going to find in your maps and mapping journey!
PoE Masters
These videos are intended to teach you how to deal with Masters, their missions and mechanics!
Incursion (Alva)
Synopsis: Incursion is a mechanic in which you venture to the past to make a temple to benefit your current game and reap the rewards!
Delve (Niko)
Synopsis: Delve is a mechanic in which we collect sulphite (resource) in Maps, to fuel Niko’s digging expeditions and get rewarded in this nearly-endless mine.
Bestiary (Einhar)
Synopsis: Bestiary is a mechanic where we collect beasts for Einhar’s Menagerie in order to use them for various crafting purposes.
Betrayal (Jun)
Synopsis: Betrayal is a mechanic in which we hunt the people who betrayed us in the past, in order to get to the Mastermind of operations. We have to go through the 4 safehouses in order to find out (via intelligence that we learn) where the mastermind hides.
Maps (Kirac)
Synopsis: Maps are an endgame activity in Path of Exile. We explore the Atlas in order to find out what is going on in the story and to collect valuable loot along the way. Kirac is an informant that uses Scouting Reports in order to extract information from Maps themselves.
Harvest (One of Crafting Mechanics)
In this video, you’ll learn how Harvest as a mechanic works, how to deal with Harvest crops, collect Lifeforce and use it in the Horticrafting station, to change your Resistances or for other crafting purposes!
Blight (Tower Defense Mechanic)
This video will explain to you how the entire Blight (Tower Defense Mechanic) plays out and the ways to “Enchant” (anoint) our items!
Ultimatum
Ultimatum is a “wave” mechanic where we choose one negative effect (that stacks with other ones and in difficulty!) in order to pursue better rewards and ultimately, defeat the Boss of Ultimatum – Trialmaster.
Vaal Side Areas
These areas are influenced by the Vaal and you can access them via Maps themselves. Even if you die in these ones, you will respawn in the map itself! They give corrupted loot (vaal gems, vaal orbs, Atziri fragments etc…).
Shrines
Shrines are a “buff” mechanic in PoE 1. We click the shrine, we get buffed!
Rogue Exiles & Tormented Spirits
Beyond
Maps influenced by Beyond have a chance to spawn Beyond Portals (Red blood orbs) that will summon demons from other realms. It has 3 bosses.
Delirium
Delirium is a mechanic where we walk through a “Mirror” and become Delirious. We hunt our nightmares there.
Harbingers
Harbingers summon monsters from different realms and once those monsters are defeated, they drop Currency Shards.
Ritual
Ritual is like a shrine, where we kill monsters and get Tribute. We spend that tribute in order to get rewards.
Legion
Legion is a mechanic where we open a Monolith and release the monsters from Stasis, so that we can kill them all and reap the rewards!
Expedition
Expedition is a mechanic where we excavate (with explosives!) the Remnants of the Past. They give various buffs and have side-effects too. We use their artifacts in order to deal with the traders of Expedition.
Abyss
In Abyss, we follow along a line of cracks and pits, to destroy the monsters that spawn from underground. If we’re lucky, we can even find the 2 Abyss Bosses.
Essence
In maps, we encounter monsters that are trapped in Essences, where once released and defeated, they give us Essences, a crafting currency.
Mechanics Out Of Maps
These are the mechanics that have separate entry system, other than maps. Their parts (and invites!) can drop in Maps themselves!
Settlers of Kalguur (3.25 Mechanic)
This video is meant to explain the whole mechanic of Settlers of Kalguur League in Path of Exile 1.
Sanctum
Sanctum is a roguelike mechanic in PoE that can be done separately from Maps themselves! We progress through the rooms and floors in search of treasure!
Synthesis
Synthesis is a mechanic that is mostly separate from Maps, where we can drop items that are Synthesized (implicit changed) or Fractured (golden-colored locked explicit modifier on an item) and it also has major content outside of Maps!
Heist
Heist as a mechanic is mostly out of maps, in maps there are Smuggler’s Caches which drop Heist contracts or Blueprints and Rogue Markers which are used as Heist Currency.
Legacy Guides
Breach
While in maps, we will walk through the Breach Hands where it will spawn monsters from different domains. Those monsters will drop splinters, which when collected, make a Breachstone, where we can fight that Breach Lord, in their own Domain.
